Pic2Mesh

CONVERTER

PNG to GLB: one image in, a 3D asset out

A PNG is flat pixels; a GLB is a full 3D scene format with mesh and materials. Converting one into the other means generating geometry that was never in the file — which is exactly what image-to-3D AI does. Pic2Mesh takes a PNG, JPG, or WebP and returns a textured binary glTF (.glb) in about a minute, free.

Why GLB as the output format

GLB is the JPEG of 3D: one self-contained binary with mesh, UVs, and PBR textures baked in. It drops straight into Three.js and <model-viewer> on the web, imports natively into Blender, Unity, Unreal, and Godot, and converts to STL/OBJ/FBX in two clicks when a pipeline demands it.

What the converter actually does

  • Segments the main object out of your PNG (transparent backgrounds help but aren't required)
  • Predicts full 3D geometry — including the unseen back — with the open-source TRELLIS model
  • Bakes a 2K texture from the photo plus plausible completion
  • Packages everything as one .glb download, yours to use commercially

Limits worth knowing

One object per image — scenes and collages come out as a relief slab. Transparent and mirror-finish objects confuse geometry prediction. Max input 8 MB. Full guidance in how image-to-3D works.

Convert a PNG to GLB now — 3 free per day, no account, no watermark.