Pic2Mesh AI

CONVERTER

PNG to GLB: one image in, a 3D asset out

A PNG is flat pixels; a GLB is a full 3D scene format with mesh and materials. Converting one into the other means generating geometry that was never in the file — which is exactly what image-to-3D AI does. Pic2Mesh takes a PNG, JPG, or WebP and returns a textured binary glTF (.glb) in about a minute, free.

Generation and new credit-pack purchases are temporarily paused while rendering capacity is restored. Existing credits remain on your account and will not expire.

Drop a photo here

or click to browse · JPEG / PNG / WebP · max 8 MB

One clear object on a simple background works best.

Rendering capacity unavailable

Buy 50 for US$4.90
No photo? Try:samples: Wikimedia Commons (CC BY-SA)

Need more than today’s 3 free runs?

Purchases resume after rendering capacity is restored.

Get 50 generations

Your interactive 3D model appears here.
Rotate, zoom, download as GLB.

Why GLB as the output format

GLB is the JPEG of 3D: one self-contained binary with mesh, UVs, and PBR textures baked in. It drops straight into Three.js and <model-viewer> on the web, imports natively into Blender, Unity, Unreal, and Godot, and converts to STL/OBJ/FBX in two clicks when a pipeline demands it.

What the converter actually does

  • Segments the main object out of your PNG (transparent backgrounds help but aren't required)
  • Predicts full 3D geometry — including the unseen back — with the open-source TRELLIS model
  • Bakes a 2K texture from the photo plus plausible completion
  • Packages everything as one .glb download, yours to use commercially

Limits worth knowing

One object per image — scenes and collages come out as a relief slab. Transparent and mirror-finish objects confuse geometry prediction. Max input 8 MB. Full guidance in how image-to-3D works.

Use the converter above for 3 free runs per day. If you have a batch, the Starter pack adds 50 generations for US$4.90 with no subscription or expiry.