Pic2Mesh AI

CONVERTER

PNG to GLB: one image in, a 3D asset out

A PNG is flat pixels; a GLB is a full 3D scene format with mesh and materials. Converting one into the other means generating geometry that was never in the file — which is exactly what image-to-3D AI does. Pic2Mesh takes a PNG, JPG, or WebP and returns a textured binary glTF (.glb) in about a minute, free.

Generation and new credit-pack purchases are paused. Existing credits remain on your account and will not expire.

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Drop a photo here

or click to browse · JPEG / PNG / WebP · max 8 MB

One clear object on a simple background works best.

Rendering capacity unavailable

Buy 50 for US$4.90
No photo? Try:samples: Wikimedia Commons (CC BY-SA)

Need more than today’s 3 free runs?

Purchases resume after rendering capacity is restored.

Get 50 generations

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Your interactive 3D model appears here.
Rotate, zoom, download as GLB.

Why GLB as the output format

GLB is the JPEG of 3D: one self-contained binary with mesh, UVs, and PBR textures baked in. It drops straight into Three.js and <model-viewer> on the web, imports natively into Blender, Unity, Unreal, and Godot, and converts to STL/OBJ/FBX in two clicks when a pipeline demands it.

What the converter actually does

  • Segments the main object out of your PNG (transparent backgrounds help but aren't required)
  • Predicts full 3D geometry — including the unseen back — with the open-source TRELLIS model
  • Bakes a 2K texture from the photo plus plausible completion
  • Packages everything as one .glb download, yours to use commercially

Limits worth knowing

One object per image — scenes and collages come out as a relief slab. Transparent and mirror-finish objects confuse geometry prediction. Max input 8 MB. Full guidance in how image-to-3D works.

Use the converter above for 3 free runs per day. If you have a batch, the Starter pack adds 50 generations for US$4.90 with no subscription or expiry.